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Thankfully those combos are few and far between. Getting it wrong too many times because you get your fingers in a twist can be a little frustrating - such are the disadvantages of touch controls. I personally found them more frustrating on an iPhone's smaller screen than on the larger iPad, especially when you have to master a particular combination of moving, jumping, floating and changing direction in mid air.
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A few black and white cut scenes give you some background information about what's going on, but if you want to get to the action, you can just skip those, although I'd recommend you watch each at least once to fully understand what's going on. To help you on your way, the music and sound effects are top notch and complement the action perfectly. You could spend a long time admiring the artwork (and you really should), but you've got coins to collect and a fortune to find! The locations Leo explores are absolutely gorgeous, not only in their detail, but also how Leo interacts with his environment for instance you can push some objects around, avoid others, and if a circular saw gets a little too close to him, his fur will be ruffled. There's also no limit to how many times he can perish, so you can instantly try and overcome that particularly tricky part of the puzzle without delay. Instead, Leo reappears just a few paces from where he met his untimely end. But what's great about Leo's Fortune is that it doesn't penalise you for failing: you won't be forced to go back to the start of the level should you die, which can be so frustrating with other platformers. Getting the other two, especially together takes some skill and practice. The easiest one to achieve is collecting gold coins. This would be daunting for anyone but none of these goals are compulsory - they're just there to give yourself a challenge in fact you can successfully finish a level without completing any of them. Each of the twenty main levels set you the same three objectives: you must collect all the coins you can find, finish within a certain time limit, and not die, not even once - each successfully completed goal earns you one star. Leo navigates a two dimensional world filled with puzzles and traps, and it doesn't take long before they start getting pretty challenging. The floating ability was inspired by Kirby’s Dream Land for Game Boy that I played as a kid." We added the floating ability as an experimental feature that we decided to keep during prototyping. This was one of the core concepts during the design phase of the character. We always wanted the character to have the ability to expand and use that ability as a way to jump from a surface. "We prototyped different abilities and ways to control the character and finally settled on what Leo’s Fortune is today. "We started out with a physics world and a circle that could jump and move left and right," explains Johan Knutzen, one of the game's two programmer. (Lead Designer), Shahrouz Zolfaghari (Programmer),
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Meet the team: Karin Bruer (Artist), Anders Hejdenberg All of this is extremely well demonstrated in the tutorial. Like a puffer fish, Leo can make himself bigger, which enables him to float and avoid obstacles, or slow down his fall. You make him move to the left and right by dragging your finger on the left side of the screen, while the right side controls his up and down movement. Leo himself is a beautifully rendered ball of blue/green fur - with a large moustache and an Eastern European accent.
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The thief has left a trail of coins like breadcrumbs to tease him into finding his hoard again, and thus begins the premise of this original game from 1337 & Senri.
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